Gaming

Crash Bandicoot is Back!

The gaming world's beloved Bandicoot returns in Crash 4: It's About Time.


JUNE 22nd, 2020

© Boss Logic

H

e’s back! And this time it isn’t a re-mastered release of the original trilogy. No, after a 20-year wait, developers have finally announced that Crash Bandicoot is set to embark on another (and new) adventure.

Following on from 1998’s Crash Bandicoot: Warped, the direct sequel will be coming to PS4 and Xbox One on October 2nd, and has been developed by Toys For Bob – who assisted in the remastering of the N.Sane Trilogy. This news should please fans of the game and alleviate any worries or concerns that Crash’s return – called Crash 4: It’s About Time – will live up to the beloved originals.

© Toys For Bob


The game will take place in the immediate aftermath of the Crash Bandicoot 3: Warped and the aforementioned new title – It’s About Time – is far more than just a reverence to the impatient wait for a new Crash adventure. The entire premise will see Dr. Neo Cortex, Dr Entropy, and Uka Uka stranded on a distant planet, having finally found a way to escape.

In doing so, the threesome has ripped a huge hole in the fabric of time and space, and therefore distorted the dimensions in a truly catastrophic way. Once again, it will fall to Crash and Coco to restore order and balance to the multiverse, by returning the four Quantum Masks that tie and hold everything together.



The four masks will provide Crash with new and exciting abilities – the Time Mask (Kupuna-Wa), the Gravity Mask (Ika-Ika). The other two masks, until a later date, will remain under wraps by developers. The Time Mask provides Crash with the power to slow down time and navigate obstacles which would have been almost impossible to overcome.

The Gravity Mask, lets our beloved hero manipulate gravity and walk upside down progress throughout the levels.

© Toys For Bob


These new skills are aimed to add something new into the gaming series and take the characters and gameplay into areas Crash Bandicoot has never tread before. Though whilst striving for something new, the developers have looked to ensure the traditional gameplay and the quirks and style of the originals remains. Crash will continue to run away from the screen as he navigates the various levels.

If you had played the remastered N.Sane Trilogy you will have been reminded of how brutal and uncompromisingly difficult Crash Bandicoot was. Whilst for some fans, this proved frustrating – and not in a good way – it is a relief to hear Toys For Bob are aiming to find a balance between difficulty and accessibility.



“We’re not looking at trying to water [the difficulty] down,” says Studio Head, Paul Yan. “I think one of the core things about Crash’s classic gameplay is that it is a precision platformer.

“Difficulty is something that we absolutely consider. As we put a modern lens onto things, we want to make sure that the ramp is very clear, and that the format of the game is conducive, so that the lessons that you’ve learned from one level really apply next to the other.

© Toys For Bob


“We want to preserve everything that fans have loved about the Crash games, but also make it more approachable and make sure that the experience can flow from one level to the next.”

The newly released first-look trailer has revealed some new features ensuring that the game feels fresh for those who are fans of the originals. Wall-running, grinding, massive bosses, rope swings – there is a plethora of new skills to master. Gamers will also be able to play as separate characters besides Crash. Coco returns, which is to be expected – but this time fans will be able to play as Neo Cortex himself.



The development by Toys For Bob looks mightily impressive, and the merging of traditional with something new will arguably spark fans interest. A lot – and we mean a lot – is riding on Crash 4: It’s About Time. Not only is it a huge responsibility to bring a sequel to a popular gaming franchise to life once again, but to take one of gaming history’s most beloved franchises from the industries top developers and make a hit could make or break a company’s reputation. Looking at the trailer, it seems Studio Head will be able to breathe a sigh of relief, and hopefully relish in signalling a new era in the Crash Bandicoot story.

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